Assessment at Match-Up

Fip of Army is out of Indonesia. They are a highly engineered clan with a TH10 at position 3 on the map.

The TH10 has level 3 hounds and level 2 miners. It has 2 level 8 AD and 2 level 7. At matchup, it has camp space of 235 so only one has not been maxed. It’s spell factory is still at level 4. Its clan castle has been upgraded to level 6.

CoC Profile for FIP Army

The last camp is not in an upgrade and the spell factory is not as well. It has no infernos.

They have a TH5 at the bottom of the map. They have one more TH9 in the war than we do.  The bottom nine has only dragons and will probably attack our TH8s. However, it has a loonian army cooked at the matching. If it tries to use that it may fail on our nines But it does have a level 4 spell factory so it can zapquake two AD if it decides to do so. It has four rage spells and a level 1 poison in its spell factory at the matchup.  It has a level 5 Barbarian King and level 6 Archer Queen.  It might be able to kill a TH8 with those troops.

FIP War Weight

This is an impossible war but they may be terrible attackers. That is our only hope. I have a feeling they will not be great attackers.

Clan War Records and Date of Battle

Both clans are level 9 clans.  They have won 151 wars and have a war win streak of 4. They have at least 58 losses and ties which can be seen on  No perfect wars is showing there.

We have a 7 war win streak going. Our war record is 166-38-10.

The war will begin on 12-8-17.

Battle Day

Twenty-One Hours Remaining in War

The score is 13 to 2. We have taken 11 attacks and failed to kill two of their TH8s.  Something that is rare for us. Blitz, will kill them.

Our Map vs FIP Army

They have attacked only once and it was their number one dropping down on ourTheymber 3 for an eighty-eight percent two-star attack.

We have killed their bottom TH9 with a witch slap.

Twenty Hours Remaining in War

Their engineered TH10 three-starred our number 2 with a mass miner attack.  They used no Golems and brought level 6 hogs in their CC.

FIP Game Map

Three Hours Remaining in War

The score is 23 to 28. We have a chance of winning an impossible war but our last two bases must three star their numbers 3 and 4. If we do, we will win.

The have taken 18 attacks while we have taken 16. Their TH10 failed to three-star our number 1 and got only a 77 percent 2 star on it. Their number 2 re-attacked and upped it to a 97 percent two star. They used a GoHo. They have a 97 percent two star on our number three. We probably will not win a tie as they have high percentage two stars. Our number one got a 92 percent 2 star on their number 1 so they did one percent better than us there.

Stats for FIP 1

One Hour Remaining in War

The score is 28 to 28 but they have a strong lead on percentage. We need another star or a 99 percent attack to take the lead and I’m not sure a 99 percent will be enough.  We have two attacks left and need another three-star someplace.  We did three-star their number 4.

Most Valuable Players

Gold: Gerry

Silver: Reshall
Bronze: Blitz

Results of War

We lost the war with a score of 28 to 28 but the damage of 95.2 to 99.00 percent.  It is what it is. People engineer because it works.

Loss to FIP

Hopefully, Supercell will stop allowing a good war win streak be a reason for non-engineered clans to have to face them. We put up a good fight.

Knights on Defense

Knights Surviving at Least One Attack

Reshall (3), Gerry (2), Blitz, Frostbyte, Doom, Flirtilizer, Smiling Faces

Stats 2 for FIP

Outright Defense


Knights Surviving at the End of War

Reshall, Gerry

Destruction vs FIP

Knights on Offense

Knights Achieving Six Stars in This War

Gerry, Blitz

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